Merits

Soft Merits
Soft Merits are the merits that can be purchased using resources. For each of these soft merits you must pay out resources each Court. The more dots in the soft merit you have the more expensive it is.

Herd (• to •••••) Makes it easier to feed. Each point of herd provides one Blood per session.

Haven-Size (• to •••••) Improves the circumstances of your resting place. How large the living space is.

Haven-Location (• to •••••) How close it is to food sources. This will aid in your nightly hunts, reduce the penalties of risky feedingand increase blood from general hunting.

Haven-Security (• to •••••) Decreases the chances of others to find or enter your resting place. Being specific helps with this such as an armed guard, CCTV system, alarms, guard dogs etc.

Hard Merits
The following merits can be purchased using Character Points or on character creation. For hard and starting merits the Character Point cost is new dots x2.

e.g. Increasing Herd from 2 to 3 would cost 6CP Increasing Haven Size from 0 to 3 would cost 12CP (2+4+6)

'''Herd (• to •••••) Haven-Size (• to •••••) Haven-Location (• to •••••)'''

Haven-Security (• to •••••) 

Fighting Styles
Fighting styles can be learnt at character creation or learnt with CP.

Fighting Finesse (••) [Dex 3, Weaponry 2] WoD p 110 Archery (• to ••••) [Str 2, Dex 2, Athetics 2] Armory p 208 Boxing (• to •••••) [Str 3, Sta 2, Brawl 2] WoD p 110 Chain Weapons (• to ••••) [Str 2, Dex 3, Weaponry 3] Armory p 209 Fencing (• to ••••) [Dex 3, Weaponry 3] Armory p 210 Martial Arts (• to •••••) [Str 2, Dex 2, Brawl 2] WoD p 111 Sniping (• to •••••) [Dex 3, Resolve 3, Firearms 3, Stealth 2] Armory p 212 Staff Fighting (• to •••) [Str 3, Dex 2, Weaponry 2] Armory p 213 Two Weapons (• to ••••) [Dex 3, Weaponry 3] WoD p 112

Starting Merits
Starting Merits can only be taken at character creation.

Mental Merits
Common Sense (••••) WoD p 108 Danger Sense (••) WoD p 108 Eidetic Memory (••) WoD p 108 Encyclopedic Knowledge (••••) WoD p 109 Language (•) WoD p 109 Meditative Mind (•) WoD p 109 Unseen Sense (•••) WoD p 109

Physical Merits
Ambidextrous (•••) WoD p 110 Brawling Dodge (•) WoD p 110 Disarm (••) [Dex 3, Weaponry 3] WoD p 110 Fast Reflexes (• or ••) [Dex 3] WoD p 110 Fleet of Foot (• to •••) [Str 2] WoD p 112 Fresh Start (•) [Fast Reflexes 2] WoD p 112 Giant (••••) WoD p 112 Gunslinger (•••) [Dex 3, Firearms 2] WoD p 112 Iron Stamina (• to •••) [Sta 3 or Res 3] WoD p 113 Quick Draw (•) [Dex 3] WoD p 113 Stunt Driver (•••) [Dex 3] WoD p 113 Weaponry Dodge (•) [Str 2, Wpn 1] WoD p 114

Social Merits
Allies (• to •••••) WoD p 114 Barfly (•) WoD p 114 Contacts (• to •••••) WoD p 114 Contacts give you more access to Rumours depending on what sector they specialise in Fame (• to •••) WoD p 115 Inspiring (••••) [Pre 4] WoD p 115 Mentor (• to •••••) WoD p 115 Resources (• to •••••) WoD p 115 Retainer (• to •••••) WoD p 116 Striking Looks (•• or ••••) WoD p 117

All merits have references to the World of Darkness books which are copyrighted by White Wolf